Editor's Note: This list was put together in about 30 minutes. I am working on refining this into my "final" Sammael/Belial list. Watch for a post in the future.
So, many of you might not know, but before I picked up my Space Wolves and later moved on to Tyranids, I was a regular Space Marine player. I have always loved Dark Angels iconography and models, but the rules were, frankly, terrible.
SO I decided that I would use the Vanilla codex to make the most "Dark Angels-ish" army I could. I felt that Stelek's "Best of Space Marines, Part Deux" fit the bill for a hybrid biker/terminator force that could hold its own. So I embarked on a long journey, picking up robed bikers and Dark Angels Stormshields, and basically building a Vanilla Space Marines force out of Dark Angels models.
I went with the Guardians of the Covenant paint scheme because, well, it's awesome.
After a time I became a bit bored with my Vanilla Marines. They were still "good" and I could win with them, but I moved on to Space Pups and later on to my current project, Nids.
But I knew I couldn't get rid of the models. I determined that when the Dark Angels codex got updated, I would pull them out of retirement.
Today is that day.
So what does the new FAQ give us? Well, Dark Angels now officially have the best Land Speeders in the game, hands down. The Ravenwing Support Squadron gets you a Speeder armed with a Typhoon Launcher (a REAL one now, not a BS 3rd edition one) AND a Multimelta... for 75 points. Yeah. That's... a fucking steal.
So let's take 3 of those, shall we?
Deathwing. For a long time now they sucked balls. Their Cyclone launcher sucked, so you had to give them an overpriced Assault Cannon and use THAT for anti-vehicle duty. Not the best. Oh, and the crappy Storm Shields sucked too. Not good. Well kiss all that goodbye. Now, for a reasonable 235 points, we can have 5 2+/3++ dudes with Thunderhammers, AND they get a Cyclone Launcher (AGAIN, a REAL one this time!). So they can actually contribute to the anti-vehicle game, and now they kick ass in CC, just like their cousins in Blue.
And, of course, Belial and Sammael were always pretty cool. Both decent characters that unlocked worthless units, but the characters themselves are fine. Belial has gotten significantly better now that he has a real Storm Shield. And let's not forget that these characters now unlock Feel No Pain for a squad a piece - gee, that might be nice to have.
So let's see what we can throw together before I head out to the Doctor's office for my kiddo.
It's not a final product and hell there might be some errors in there, but it certainly appeals to ME.
Sammael, Jetbike
Belial, Thunder Hammer and Stormshield
Deathwing Terminator Squad (Troops), TH/SS x 5, Deathwing Company Standard, Narthecium, Cyclone Launcher
Deathwing Terminator Squad (Troops), TH/SS x 5, Cyclone Launcher
Deathwing Terminator Squad (Troops), TH/SS x 5, Cyclone Launcher
Ravenwing Attack Squadron (Troops), Extra Bikers x 3, Narthecium, Meltagun x 2, Attack Bike (Multimelta)
Ravenwing Attack Squadron (Troops), Meltagun x 2, Attack Bike (Multimelta)
Ravenwing Attack Squadron (Troops), Meltagun x 2, Attack Bike (Multimelta)
Ravenwing Support Squadron, Land Speeder with Typhoon Launcher and Multimelta
Ravenwing Support Squadron, Land Speeder with Typhoon Launcher and Multimelta
Ravenwing Support Squadron, Land Speeder with Typhoon Launcher and Multimelta
So, let's see, 6 Cyclone/Typhoons for 12 Krak missiles. 3 scoring Attack Bikes with Multimeltas (remember they operate independently), 3 units of regular bikers with 2 meltaguns each, one squad has three extra bodies and Feel No Pain (they are Samael's escort). That seems like enough anti-tank.
No one will like my TH/SS Terminators. You can't really ignore them because they can still shoot you with missiles, lol. One squad gets Feel No Pain, which is unique outside of Blood Angels IIRC. They also get +1 Attack each and Belial. So that's, ummm.... 25 Thunderhammer attacks on the charge from that unit? Lol?
This is an age old concept,
Shit just got real.