This is a continuation of this post, where we cover the very basic steps required to determine the likelihood of a weapon wounding it's target.  Now let's take a look at something a little more in depth.
Let's say we are a Space Wolves player and have a few Long Fang  squads in our army. We want to know what the odds of destroying a Rhino  are when firing 4 Krak Missiles at it. A reasonable question.
Well, we can find out the odds of destroying a Rhino are from firing ONE krak missile, using the method we outlined above.
Step one: "Hitting Gate." As in the above example we are BS 4 so we hit on 3+ giving us a 2/3 chance of hitting. Good so far?
Step  two: Now instead of a "Wounding Gate" we have a "Penetration/Glance"  gate. This one is a little bit trickier but let's think it through. For  vehicle damage you have to calculate the Glancing hits and the  Penetrating hits separately and then add them together. In this example  we will glance on a roll of a 3 (Strength 8 Missile plus 3 = 11), and  penetrate on a roll of a 4, 5 or 6. 
Let's start by looking at  the penetrating hits and come back to the glances. We penetrate on a 4 -  6 so one half. 2/3 (hits) times 1/2 (pens) gives us 1/3 penetrating  hits per shot fired. So far so good.
Step two (b):  Cover Save Gate. Depending upon whether we want to say the vehicle is in  cover or not, we can ignore this step or not. For this example I'm  going to say that the Rhino IS in cover so that you know how to do it.  So to get through the cover gate we need to have our opponent roll a 1, 2  or 3, so one half chance. Take our one third from Step two above, times  one half gives us one sixth chance to get through all the gates so far.
Step  three: Vehicle damage table gate. Now, the Krak missile is neither AP 1  nor AP -, and the Rhino is not open topped. So this is a straight roll  on the damage chart, which is simple. Remember that in this example we  want to know what the odds of destroying the Rhino are. To destroy the  Rhino (ignoring the possibility of cumulative damage from  immobilized/weapon destroyed results) we need to roll a 5 or a 6 on the  damage chart. So one third chance of getting a destroyed result. Take  the one sixth from Step 2(b) above times one third gives us one  eighteenth, or about 5.56% chance per Krak missile fired to kill the  Rhino.
And you guys wonder why Mech is King, lol.
But  what about the glances? Well, in this example we don't care about  glances because we cannot get a destroyed result with a glance in this  case. But let's say we actually wanted to know what the total chance to  get an "Immobilized or Better" result was, we would need to go through  Steps 2, 2(b) and 3 to get the odds for the Glance, and then ADD that to  the odds from the pen for the TOTAL chance per shot.
Pressing on.
So  we have our probability for a Krak missile to kill a Rhino in cover:  5.56%. So what are the odds of FOUR missiles killing a Rhino in cover?
This is where a lot of people fall off the rails. Let's see if we can get them back on track.
Many people will tell you to take the 5.56% and multiply it by four to give you a total of 22.24% .
That is wrong, wrong, wrong.
Think  about that for a moment. If we have four missiles and multiplied by  four to get 22.24%, what would we get if we had 18 missiles fired? 100%?  What about 20 missiles fired? 111.12%? That's absurd. We KNOW that even  if we fire 18 missiles, we might still fail. Sure the odds are low but  it's a possibility.
Let's talk about finding out EXACTLY what those odds are.
The  way we find out what the odds of destroying the Rhino are is by finding  out what the odds of NOT destroying the Rhino are. Don't worry it makes  sense here in a minute.
So if the odds of destroying the  Rhino are 5.56% with one shot. What are the odds of NOT destroying the  Rhino? 94.44%? Right. Now we just have to multiply the odds of it not  happening once by the odds it not happening twice times the odds of it  not happening thrice times the odds of it not happening four times.
So .9444 times .9444 times .9444 times .9444. Another way to think of it is .9444 to the fourth power.
What do we get when we do this calculation?
We get .7955 (or 79.55%).
That's the total odds that we will not wreck the Rhino if we fire at it four times.
Well if we know the odds that we WON'T wreck the Rhino, don't we also know the odds that we will?
Of course we do. It's 100% minus 79.55% equals 20.45%.
So if we fire ONE missile the odds of wrecking a Rhino in cover are 5.56%
If we fire FOUR missiles the odds of wrecking a Rhino in cover are 20.45%
Quite  a bit higher, yes? But not as high as the "5.56 times four" method,  which would have given us something higher than reality.
Notice  that no matter how many shots you fire (how many times you multiply  .9444 times itself) the odds of you "not destroying" the Rhino will  never reach zero. The number will keep getting smaller and smaller but  never reach nothing. Likewise, the odds of you destroying the Rhino will  get larger and larger but will NEVER reach 100%. And every missile shot  that you add contributes a little less to bringing up your chances than  the missile before.
It's called "diminishing returns" kids. ;D
In the next part we will add another wrinkle to the puzzle: meltaguns and multiple meltaguns!
 
