So, to start out I have FINALLY brought together a 40k RPG group. This is starting up this Tuesday and I am PUMPED.
My buddy who has been my DM in the past and is a 40k fluff nut as well as very familiar with the Fantasy Flight systems is going to run the campaign. He has a Black Crusade campaign already ongoing up in Seattle and apparently our Deathwatch team will be interfering with the actions of his other group of players at least some of the time.
Thursday, June 30, 2011
Monday, June 27, 2011
Jumper Armies - Part II, Doin It Proppah
So in part one of this little mini-series we discussed the the proper care and feeding of Blood Angels Jumper armies. I explained my opinion that many BA players have been misled by some of the shiny toys in the codex to believe that Jumper armies are not viable or are sub-par, and specifically that I feel Descent of Angels in particular contributes to the misguided efforts to build Blood Angels armies that play more like Drop Pod armies (Deep Strike in, shoot you with meltas, try not to die).
Sunday, June 26, 2011
Ride the Friendly Skies, Grey Knight Triple Stormraven
This list was inspired by another list, but it's unique in many ways. Notes at the bottom.
Coteaz
Librarian, Servoskulls x 2, Shrouding, Might of Titan, Warp Rift (or whatever third power you want, really).
Coteaz
Librarian, Servoskulls x 2, Shrouding, Might of Titan, Warp Rift (or whatever third power you want, really).
Saturday, June 25, 2011
Proper Jumper Armies - Leave Your DoA At Home, Kids
This is a discussion I have been involved in basically since Blood Angels dropped. This is going to be a part I post, with a follow-up post to more fully elucidate on my thoughts on jumper armies.
As background, recall back to those awful PDF days. With the advent of True Line of Sight, Jumper armies were kind of given the shaft, due to not ever being able to get completely out of line of sight from the opponent as you tried to get across the board. Combine that with a woefully inadequate amount of melta-weapons (or decent wargear options for the Assault Squads at all, really) and the army just kind of sucked. You got shot to pieces by players with balanced lists like Stelek's original "Best of Space Marines" (this is the classic 3 MM Dread, 3 Dakka Pred, MM Tactical squads in Rhinos, etc). The opponent simply had too much anti-infantry firepower, and you too little defense against it, to survive. Add to that the fact that you had to get your enemy out of their bawkses first, and you were really up a creek. To add insult to injury... you really weren't that scary in close combat.
Labels:
Blood Angels,
Jumpers
Why is it ALWAYS Dawn of War...?
Seriously, 5 of the last six games have been DoW. Getting sick of it.
On a happier note - I FINALLY ROLLED A REGENERATION RESULT!!
Euclid, this Bud's for you.
I think I was up to about 60 attempts made at this point without success. Of course the regen that I made was on the Prime with only one wound taken, the Prime with two wounds gone failed both and then got ganked the next turn.
Ah well.
On a happier note - I FINALLY ROLLED A REGENERATION RESULT!!
Euclid, this Bud's for you.
I think I was up to about 60 attempts made at this point without success. Of course the regen that I made was on the Prime with only one wound taken, the Prime with two wounds gone failed both and then got ganked the next turn.
Ah well.
Monday, June 20, 2011
Battle Report - Grey Knights vs Dark Eldar
Ok, so I took several pictures at the beginning of the game and several pictures near the end, but there are some gaps in the middle. Still, let's see if we can muddle through in something close to a reasonable fashion.
So let's see if I can remember his list.
Duke Sliscus
Haemonculus, Agonizer
Haemonculus, Agonizer
So let's see if I can remember his list.
Duke Sliscus
Haemonculus, Agonizer
Haemonculus, Agonizer
Saturday, June 18, 2011
When is Ard Boyz?
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