I am succumbing to the temptation to just "wait and see" what the near future brings.
I have been aware of the 6th edition rumors, and the latest release schedule scuttlebutt indicates that Dark Angels may be just around the corner.
I have been playing with my Dark Angels successor chapter (Guardians of the Covenant) for several years now. They have hit the field as Vanilla Marines (Bikes and Terminators/Land Raiders... probably still my favorite army), and as Grey Knights, but sadly never as actual Dark Angels. Largely this is because I just found the codex to be extremely uninteresting, but the fluff and feel, the "theme" of the Dark Angels has always been EXTREMELY interesting.
So instead of committing a bunch of time and effort into building my dudes into Grey Knight wannabes, I'm probably just going to focus any hobby time I get on my Nids, and see how the new codex looks if/when it comes.
And then of course everyone can say what a bandwagoner I am. And I will tell them to fuck off. ;D
Anyways, I understand why GW keeps their release schedule a secret, especially big releases like an edition change. It has a huge impact on people's enthusiasm for the game. Everyone seems to have gone into a holding pattern (online anyways).
We'll just have to see how it all goes.
Sunday, January 29, 2012
Just so... tired...
So much going on. First we had the Storm of the Century here in Washington (literally, the once in a hundred year snowstorm), during which I had to take my family to shelter with my parents, then catching up on all the work that needs doing (this is the busiest time of the quarter for me, the three weeks after the end of the fiscal quarter), then also dealing with grad school.
And so it goes.
I was planning on my "big return" to 40k with a doubles tourney coming up next Saturday, but alas my wife has vetoed that in favor of her needing a day off from the kids. Which is fine, but no 40k for me for a while. I do have a Twilight Imperium date set up with some buds next Sunday, so we'll see what comes of that.
Working on my candidacy paper for grad school too. Just... a lot going on.
Anyways, I'm still out here. Somewhere.
And so it goes.
I was planning on my "big return" to 40k with a doubles tourney coming up next Saturday, but alas my wife has vetoed that in favor of her needing a day off from the kids. Which is fine, but no 40k for me for a while. I do have a Twilight Imperium date set up with some buds next Sunday, so we'll see what comes of that.
Working on my candidacy paper for grad school too. Just... a lot going on.
Anyways, I'm still out here. Somewhere.
Monday, January 16, 2012
LOLOLOLOL
"Q: When working out which targets are visible to a
Chaos Dreadnought suffering from a Fire Frenzy result,
are you limited to those units within the 45 degree line
of sight of its weapons? (p40)
A: Yes."
Oh my god FINALLY.
But how many years did we get to argue about that one before they finally made the (correct) call?
Chaos Dreadnought suffering from a Fire Frenzy result,
are you limited to those units within the 45 degree line
of sight of its weapons? (p40)
A: Yes."
Oh my god FINALLY.
But how many years did we get to argue about that one before they finally made the (correct) call?
Tyranid FAQ Updated - Shadow in the Warp Fixed
So Tyranids no longer officially have the worst psychic defense in the game (I'm not counting those that have "no" psychic defense).
Shadow in the Warp affects units in transports.
Hurray. How long did it take you to figure that out geniuses?
Lol.
Anyways, I appreciate that they changed it, and that they were willing to reverse a previously made decision. It's a good sign for the hobby.
Also, Primes attached to a unit of Termagants can benefit from the Counter-attack, Toxin Sacs and Adrenal glands from a Tervigon. They can also still die if the Tervigon blows up.
Tyrant Guard attached to a Hive Tyrant count as one kill point. I think most played it that way anyways.
A Halberd in contact with Lashwhips strikes at I3. Again, pretty obvious.
Smoke launchers don't grant cover against Hive Guard (I always gave my opponent cover if they popped smoke, figured it was the gentlemanly thing to do, but no longer).
Assaulting a Venomthrope unit without grenades does NOT make you strike at I1. This is a wonky ruling really, but meh.
Automatic regroup on falling back units in synapse range, nice clarification.
Necrons got their FAQ too, but I haven't looked at them yet. Does it say something that I was more excited to see if they had fixed Nids than to look at the Crons?
Shadow in the Warp affects units in transports.
Hurray. How long did it take you to figure that out geniuses?
Lol.
Anyways, I appreciate that they changed it, and that they were willing to reverse a previously made decision. It's a good sign for the hobby.
Also, Primes attached to a unit of Termagants can benefit from the Counter-attack, Toxin Sacs and Adrenal glands from a Tervigon. They can also still die if the Tervigon blows up.
Tyrant Guard attached to a Hive Tyrant count as one kill point. I think most played it that way anyways.
A Halberd in contact with Lashwhips strikes at I3. Again, pretty obvious.
Smoke launchers don't grant cover against Hive Guard (I always gave my opponent cover if they popped smoke, figured it was the gentlemanly thing to do, but no longer).
Assaulting a Venomthrope unit without grenades does NOT make you strike at I1. This is a wonky ruling really, but meh.
Automatic regroup on falling back units in synapse range, nice clarification.
Necrons got their FAQ too, but I haven't looked at them yet. Does it say something that I was more excited to see if they had fixed Nids than to look at the Crons?
Thursday, January 12, 2012
>Insert guest author here< Chappy wants to learn Xenos!!
Good day to you all,
My name is ChappyDBC, and Purgatus has been kind enough to relinquish the helm of this mighty beast of a Blog in order for me to get my tactic on! Today's topic will be how to build up a competitive Eldar force. But there is a slight twitch to it. I want you, the reader, to tell me what YOU think of MY list. So let us begin.
Saturday, January 7, 2012
Updating my Loganwing
Hi.
Not dead.
Gotten some gaming in (mostly Flames of War). Gotten some painting done. Most of my day today was spent working with my dad on building our new baby room. Staying busy, basically.
But I was inspired to write something up. I feel like I really owe you guys some photos. I have painted a lot since I last put up any photos. But now is not the time.
Anyways.
Stelek's been doing a series on "Rocketwings" (I know Stelek has come up with some good "industry standard" terms in the past, but I have to say... I don't like this phrase).
Anyways, it did get me thinking about my own "foot mobile" Space Wolves army. Given my experience in playing it, and having been playing my Tyranids almost exclusively for a long time (even before I took my long break I was mostly playing my nids, and I've played them several times in the last few weeks again), I think I have a bit better insight into the Puppies and would tweak them a bit if I were to pull them out again for serious play.
Not dead.
Gotten some gaming in (mostly Flames of War). Gotten some painting done. Most of my day today was spent working with my dad on building our new baby room. Staying busy, basically.
But I was inspired to write something up. I feel like I really owe you guys some photos. I have painted a lot since I last put up any photos. But now is not the time.
Anyways.
Stelek's been doing a series on "Rocketwings" (I know Stelek has come up with some good "industry standard" terms in the past, but I have to say... I don't like this phrase).
Anyways, it did get me thinking about my own "foot mobile" Space Wolves army. Given my experience in playing it, and having been playing my Tyranids almost exclusively for a long time (even before I took my long break I was mostly playing my nids, and I've played them several times in the last few weeks again), I think I have a bit better insight into the Puppies and would tweak them a bit if I were to pull them out again for serious play.
Friday, January 6, 2012
Grey Knights list... with a bit of flavor?
So, I just can't seem to get excited about the Grey Knights list I wrote. I played it once and lost badly, but HONESTLY that's not why. I could see even as I started the game that I simply had "done it wrong" and that I was going to struggle as a result.
But it's just so... blah.
Now, don't get me wrong, this isn't going to be some hate-fest on "spammy" armies. You can do what you like. What I'm saying is that, for me, I don't think I could get excited about painting up that army and putting it on the table.
Now, I started from scratch, and just kind of thought about getting something that would be simultaneously effective and would be visually interesting and interesting to play.
Some of the elements came back in, of course (in some cases due to the models that I have and want to use).
Coteaz
Venerable Dread (Multimelta, CCW)
Venerable Dread (Multimelta, CCW)
Purifiers x 10, Psycannon x 4, Hammers x 2
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 7, Psykers x 5
Warrior Acolytes x 7, Psykers x 5
Dreadnought, TL Autocannon, Psybolt
Dreadnought, TL Autocannon, Psybolt
Purgation Squad x 10, Psycannon x 4
That puts me at 1958.
My hypocrisy shone through by putting some extra Psykers in to hit the AP 2 mark, lol. I have points to play around with, and I'm not sold on this build, but I think that this will be visually much more interesting to build and play.
I had an army written around a few Stormravens. But while I love the unit, a closer look and some deep thinking have revealed that I really, truly hate the model.
C&C welcome.
But it's just so... blah.
Now, don't get me wrong, this isn't going to be some hate-fest on "spammy" armies. You can do what you like. What I'm saying is that, for me, I don't think I could get excited about painting up that army and putting it on the table.
Now, I started from scratch, and just kind of thought about getting something that would be simultaneously effective and would be visually interesting and interesting to play.
Some of the elements came back in, of course (in some cases due to the models that I have and want to use).
Coteaz
Venerable Dread (Multimelta, CCW)
Venerable Dread (Multimelta, CCW)
Purifiers x 10, Psycannon x 4, Hammers x 2
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 5, Meltagun x 3, Razorback w/TL Assault Cannon, Psybolt
Warrior Acolytes x 7, Psykers x 5
Warrior Acolytes x 7, Psykers x 5
Dreadnought, TL Autocannon, Psybolt
Dreadnought, TL Autocannon, Psybolt
Purgation Squad x 10, Psycannon x 4
That puts me at 1958.
My hypocrisy shone through by putting some extra Psykers in to hit the AP 2 mark, lol. I have points to play around with, and I'm not sold on this build, but I think that this will be visually much more interesting to build and play.
I had an army written around a few Stormravens. But while I love the unit, a closer look and some deep thinking have revealed that I really, truly hate the model.
C&C welcome.
Sunday, January 1, 2012
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